![minecraft 1.8.8 forge minecraft 1.8.8 forge](https://i.ytimg.com/vi/BDQloUx3QB4/hqdefault.jpg)
Fixed internal server not stopping when exiting single player.
![minecraft 1.8.8 forge minecraft 1.8.8 forge](https://cs2.worldofmods.com/screenshots/f80ce/2015-08/original/04e1ce91a8d40933b36173f32262742d65603089/168161-javaw-2015-08-25-18-55-05-46.jpg)
MINECRAFT 1.8.8 FORGE MODS
Fixed mods throwing AbortExceptions not properly propogating the abort.Fixed duplicate faces in generated item mods.Fixed forge lighting working incorrectly outside 0x1000000 coordinates.Fixed some issues with fir tree generation.Fixed invalid positions for isAir/getLight calls.Fixed bold fonts rendering incorrectly.Fixed client side onBlockDestroted hooks to sync with server.Fixed incorrect position passes to Block.getExplosionResistance from entities.Fixed Client Login Issue when logging into a non existent dimension.Fixed skulls not placing on fences like vanilla.
MINECRAFT 1.8.8 FORGE CODE
MINECRAFT 1.8.8 FORGE MOD
SRG named mods located in the mod folder during mod devlopment time will now load correctly.Made WrongMinecraftVersionException and ModSortingException a bit easier to read in log files.Implemented face culling for Item Models, improves performance.New simple ContainedDep mechanic to allow packing jars in mods, makes DepLoader even more redundant now.New get/setRegistryName function for items and blocks, and GameRegistry helper functions.New default values for nested ClientProxy and ServerProxy classes.New hook to customize slime particle spawming.Should allow grouping multiple item models into 1 blockstate json. Added an ability to register custom item variants, not ending with "#inventory".Currently TileEntity data associated with the block is erased. This means that modded blocks can potentially retain their IDs even if they are temporarily not present in the game. Blocks are no longer erased from the registry if the mod isn't present.Also allows Resource pack makers control of a single texture set for most buckets.Ī config option to enable this is defaulted to False. New universal bucket model allowing for rendering an item with any fluid.Increased new model system interaction with older models.New Block.addLandingEffects hook covering falling onto blocks.New hook in item to override it's tooltip string.New hook to allow 'invisible' potion effects that are not rendered in-inventory.New hook to allow blocks to define which faces in their neighbors get culled.More forcibly discourage modders from using FuildIDs, they should be using FluidNames.Added EMERALD and SILVERFISH to GenerateMineable event.New 'onLoad' method in TileEntity called after the TileEntity is added to the world.Increased console spam when mods do STUPID things.Made Potion.isBadEffect server and client side.New Potion Registry, slowly moving away from IDs for another registry!.New JLine intergration allowing tab-completion in commands as well as color codes in server console.MAJOR Game Registry cleanup, more flexible code allowing for potential exposure to modders.Modders can now hook in and expand the progress bars during load. Merged Forge and FML event bus, simplifies events for modders.New Functional IMC messages support to allow more flexible inter-mod functions.New event to allow overriding of fuels recognized by vanilla fuel handling.Some of these new systems are poorly documented, because you all know I suck at writing! So if there are things you wish to know on the modding end ask in the modder support section, or IRC and people will help you and hopefully get documentation at We have many modders who already are updating to 1.8.9, and mods that are written for 1.8.8 will work on 1.8.9 just fine. But API wise this version is fairly stable.
![minecraft 1.8.8 forge minecraft 1.8.8 forge](https://chocolateminecraft.com/screens/deathpoint.png)
Once I get back from Pax South this week I will be going through and pushing as many bug fixes and if needed another RB. We are proud to present the first Recommended build of Forge for 1.8.9. We all here have been working really hard to get the new Minecraft version, having re-written a large chunk of the decompiler, rendering system, mod interactions, registry handling, and much more.